You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Play Utopia: The Creation of a Nation online! Your aim is to provide the highest Quality of Life rating for the colonists. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. It is hard to do this without a budget, but along with animator work, we can still use amazing features of Timeline inside Unity that could help in the creation of simple animations.Īs I said, I wrote several stories combined together in one idea which was actually really hard to do, so I still need to polish everything, but it's already good enough to work on a game script.Utopia takes the Sim City gameplay concept and adds a military element to it. We want to make sure that people who don't have strong computers could still play in this game.Īt last the model of one of our main characters is ready and currently, we are looking for an animator to make nice cutscenes. I was the first fighter against the light baking, but I do not rule out that we will try to bake the light in the scenes in the future because this could significantly improve the performance of the game which is very important. There are other ways to optimize the game and we will be working on this. That's why we are trying to divide scenes and make them smaller with less amount of lights, but still keeping all these nice details. So all this makes quite big pressure on performance. It is a huge scene in terms of polycount and amount of lights given the fact that we use real-time lighting in Unity. On screenshots, you can see one of the scene which has a lot of details. Actually, we already working on this! The game story will be really interesting, well at least I think so, because I am the writer of this story and I can't say something bad about my creation.hehehe! The good thing is that I have found some time and wrote several stories and they will become a basis for the game script. In the future, there will be even more scenes, but their amount depends on how long the story will be. Right now we are working on 5 scenes that will be included in the demo game. Unfortunately, right now I am not spending to much time for Utopia Syndrome game as I did it before but other guys are from my team are still helping me with the development process, so the game does not stay on a dead point and we are moving, slowly but surely! Hey guys! I decided to tell a few words about the game and share more screenshots. We will try to post such diaries more often, so stay tuned for updates and news. We will be introducing you developers who take part in this project, and of course we will be sharing with you our latest news and updates, as well as other things, such as models, textures, brushes, materials, scripts, and other useful things. Our first diary is ready and by this we want to release a series of short videos where, we will be telling you how we develop the game and what technologies we use. We are launching a video diaries dedicated to development of the game! That's why I'm in a hurry to tell you one of these great news. And of course, since Utopia is an indie project without any funding, at this stage, full employment by the developers of the Utopia project is unfortunately not possible, which also affects the frequency of our updates.ĭespite this, Utopia is moving forward and after a few months we have many information and good news. And this also becomes one of the reason which not gives a chance to post news about Utopia often. Such big amount of objects is designed to create detailed locations, since we want to try to make beautiful, an atmospheric and interesting demo. However, all these changes will undoubtedly improve Utopia!Ĭurrently, we are working hard on game models, creation of which takes a lot of time, because their number is incredibly large. The big distance between posts is due to the fact that all this time we were working on concept of game optimization, as well as for choice and vector of project development, which undoubtedly led to a series of important and fundamental changes, the criterion and requirements for game, both from side of graphic part and from the concept of gameplay development. I have not posted any project news for a long time since our meeting of developers, which took place several months ago.
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